Mar 08, 2007, 03:49 PM // 15:49
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#1
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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petition to remove kill count from HA
Kill count is a stupid mechanic that shouldnt have been implemented in the first place. It promotes spike and AoE and makes pressure less effective. Also it doesnt neccesarily indicate who played better and many teams just leech off another team's work. What if one team killed a target only because the other team was shutting down that team's monks? There are many other examples of how this doesn't work very well. Anet denies kill stealing but I've seen several very suspicious cases where my team did a lot of dmg to a target and another team got the killing blow and they got the point.
Theres very little variety, every single team is running the same crap. The only classes being used at all are sins for their Shadow Prison crap (which was NOT nerfed hard enough, increase recharge to 30 kthx) eles for their AoE, and of course monks. And necs and rits of course for their overpowered spike skills? (Anet if you have no clue how to buff skills then dont do it at all_
In 3-team matches like this gank is inevitable. In broken tower it basically just comes to who can kill the noobiest team faster.
Anyway there are lots more problems with kill count. Take it out of BT and courtyard and put in holding.(make one old style and one new style) but makes the ghostly rez either way when he dies. Oh and nerf SoC
/signed
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Mar 08, 2007, 03:52 PM // 15:52
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#2
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Pre-Searing Cadet
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/ signed
GET RID OF KILL COUNT NOW!!
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Mar 08, 2007, 03:57 PM // 15:57
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#3
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Ascalonian Squire
Join Date: Nov 2006
Profession: W/
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/signed
since they are probably not gonna bring back 8v8 at least, take out kill count, nerf a few skils and halls might actually stop suking.
Last edited by devilsin; Mar 08, 2007 at 04:05 PM // 16:05..
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Mar 08, 2007, 04:02 PM // 16:02
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#4
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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Sigh, this won't help for a bit.. Can't you people see..
still,
/signed
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Mar 08, 2007, 04:04 PM // 16:04
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#5
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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/signed
1234
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Mar 08, 2007, 04:22 PM // 16:22
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#6
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Academy Page
Join Date: Oct 2006
Location: 12121
Guild: And then and then and [Then]
Profession: Mo/E
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/signed
5678
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Mar 08, 2007, 04:24 PM // 16:24
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#7
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Krytan Explorer
Join Date: Jun 2006
Guild: Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]
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/signed
12 chars....
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Mar 08, 2007, 04:27 PM // 16:27
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#8
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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/signed
Take out AB-style port capping too -.-
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Mar 08, 2007, 04:30 PM // 16:30
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#9
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Academy Page
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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/signed
Bored of better case random games (worse case = they gank me all the time xD)
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Mar 08, 2007, 04:35 PM // 16:35
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#10
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Lion's Arch Merchant
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Although your intentions are good, your cries are falling on deaf ears. I suggest you change the title to something like "Black Dye Exploit" and post it in Riverside or some other PvE forum. You may catch the attention of Gaile and actually get some input.
For shits and giggles (even though I dont play anymore)
/signed
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Mar 08, 2007, 04:42 PM // 16:42
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#11
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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You know what else doesn't encourage pressure? Lack of DP and free rezes in halls. The top teams aren't bending their builds *that* much just to make it past one map and then fail the current HoH where kill count is absent. A sin spike is nice for skirmishes on capping or even relic runs too.
There is much more wrong with HA than just kill count- I'd /notsigned but this isn't the suggestions forum.
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Mar 08, 2007, 05:53 PM // 17:53
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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/signed
cant w8 till they remove kill count all it does is promote gimmick builds
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Mar 08, 2007, 05:53 PM // 17:53
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#13
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Academy Page
Join Date: Apr 2006
Location: Dayton, Ohio USA
Guild: Cellmates xCMx
Profession: A/Me
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/signed
if 6vs6 stays take out kill count plz
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Mar 08, 2007, 06:14 PM // 18:14
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#14
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.
with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.
in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
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Mar 08, 2007, 06:31 PM // 18:31
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#15
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Jungle Guide
Join Date: Feb 2006
Location: London
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/signed for 8v8 but not 6v6
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Mar 08, 2007, 08:48 PM // 20:48
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#16
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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/signed
Bring back normal halls as well
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Mar 08, 2007, 09:49 PM // 21:49
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#17
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Kill count must die a horrible horribe death.
/signed with blood
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Mar 09, 2007, 01:16 AM // 01:16
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#19
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Banned
Join Date: Mar 2007
Guild: Error Seven Operators [Call]
Profession: W/
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/signed for removing killcount, removing AB capping style scrubfest (there's a reason why I don't AB, bring back 8v8, removing relic run HoH, and bring back 8v8.
PS, bring back 8v8.
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Mar 09, 2007, 01:24 AM // 01:24
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#20
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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No, I want to make sure I always win. I can't do it without my 1337 ritspike. Those noob pressure builds shouldn't be in HA anyway. If two teams wear eachother down, and I deal the most damage, I should get the kill. They are noobs because they don't have enough damage in their builds.
That was sarcasm if you didn't realize.
Honestly, this is ridiculous...
/Signed
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